106 lines
4.3 KiB
C++
106 lines
4.3 KiB
C++
#pragma once
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#include "RenderableView.g.h"
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#include "SVGLength.h"
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#include "D2DDeviceContext.h"
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#include "D2DGeometry.h"
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namespace winrt::RNSVG::implementation {
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struct RenderableView : RenderableViewT<RenderableView> {
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public:
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RenderableView() = default;
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RenderableView(Microsoft::ReactNative::IReactContext const &context) : m_reactContext(context) {}
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RNSVG::SvgView SvgRoot();
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xaml::FrameworkElement SvgParent() { return m_parent; }
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void SvgParent(xaml::FrameworkElement const &value) { m_parent = value; }
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RNSVG::D2DGeometry Geometry() { return m_geometry; }
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void Geometry(RNSVG::D2DGeometry const &value) { m_geometry = value; }
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hstring Id() { return m_id; }
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Numerics::float3x2 SvgTransform() { return m_transformMatrix; }
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bool IsResponsible() { return m_isResponsible; }
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void IsResponsible(bool isResponsible) { m_isResponsible = isResponsible; }
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bool IsUnloaded() { return m_isUnloaded; }
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hstring FillBrushId() { return m_fillBrushId; }
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Windows::UI::Color Fill() { return m_fill; }
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float FillOpacity() { return m_fillOpacity; }
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hstring StrokeBrushId() { return m_strokeBrushId; }
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Windows::UI::Color Stroke() { return m_stroke; }
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float StrokeOpacity() { return m_strokeOpacity; }
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float StrokeMiterLimit() { return m_strokeMiterLimit; }
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float StrokeDashOffset() { return m_strokeDashOffset; }
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RNSVG::SVGLength StrokeWidth() { return m_strokeWidth; }
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Windows::Foundation::Collections::IVector<RNSVG::SVGLength> StrokeDashArray() { return m_strokeDashArray; }
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RNSVG::LineCap StrokeLineCap() { return m_strokeLineCap; }
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RNSVG::LineJoin StrokeLineJoin() { return m_strokeLineJoin; }
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RNSVG::FillRule FillRule() { return m_fillRule; }
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RNSVG::D2DGeometry ClipPathGeometry();
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virtual void UpdateProperties(Microsoft::ReactNative::IJSValueReader const &reader, bool forceUpdate = true, bool invalidate = true);
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virtual void CreateGeometry() {}
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virtual void MergeProperties(RNSVG::RenderableView const &other);
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virtual void SaveDefinition();
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virtual void Unload();
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virtual void Draw(RNSVG::D2DDeviceContext const &deviceContext, Windows::Foundation::Size const &size);
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virtual void CreateResources() {}
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virtual RNSVG::IRenderable HitTest(Windows::Foundation::Point const &point);
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protected:
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float m_opacity{1.0f};
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std::vector<std::string> m_propList{};
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std::map<RNSVG::BaseProp, bool> m_propSetMap{
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{RNSVG::BaseProp::Matrix, false},
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{RNSVG::BaseProp::Fill, false},
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{RNSVG::BaseProp::FillOpacity, false},
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{RNSVG::BaseProp::FillRule, false},
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{RNSVG::BaseProp::Stroke, false},
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{RNSVG::BaseProp::StrokeOpacity, false},
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{RNSVG::BaseProp::StrokeWidth, false},
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{RNSVG::BaseProp::StrokeMiterLimit, false},
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{RNSVG::BaseProp::StrokeDashOffset, false},
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{RNSVG::BaseProp::StrokeDashArray, false},
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{RNSVG::BaseProp::StrokeLineCap, false},
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{RNSVG::BaseProp::StrokeLineJoin, false},
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};
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private:
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Microsoft::ReactNative::IReactContext m_reactContext{nullptr};
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xaml::FrameworkElement m_parent{nullptr};
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RNSVG::D2DGeometry m_geometry{nullptr};
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bool m_recreateResources{true};
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bool m_isResponsible{false};
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bool m_isUnloaded{false};
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hstring m_id{L""};
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hstring m_clipPathId{L""};
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Numerics::float3x2 m_transformMatrix{Numerics::make_float3x2_rotation(0)};
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Windows::UI::Color m_fill{Colors::Black()};
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Windows::UI::Color m_stroke{Colors::Transparent()};
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hstring m_fillBrushId{L""};
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hstring m_strokeBrushId{L""};
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float m_fillOpacity{1.0f};
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float m_strokeOpacity{1.0f};
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float m_strokeMiterLimit{0.0f};
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float m_strokeDashOffset{0.0f};
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std::vector<float> m_adjustedStrokeDashArray;
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RNSVG::SVGLength m_strokeWidth{1.0f, RNSVG::LengthType::Pixel};
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Windows::Foundation::Collections::IVector<RNSVG::SVGLength> m_strokeDashArray{
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winrt::single_threaded_vector<RNSVG::SVGLength>()};
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RNSVG::LineCap m_strokeLineCap{RNSVG::LineCap::Butt};
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RNSVG::LineJoin m_strokeLineJoin{RNSVG::LineJoin::Miter};
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RNSVG::FillRule m_fillRule{RNSVG::FillRule::NonZero};
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void SetColor(const Microsoft::ReactNative::JSValueObject &propValue, Windows::UI::Color const &fallbackColor, std::string propName);
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};
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} // namespace winrt::RNSVG::implementation
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namespace winrt::RNSVG::factory_implementation {
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struct RenderableView : RenderableViewT<RenderableView, implementation::RenderableView> {};
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} // namespace winrt::RNSVG::factory_implementation
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