46 lines
1.6 KiB
C++
46 lines
1.6 KiB
C++
#pragma once
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#include "SvgViewManager.g.h"
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namespace winrt::RNSVG::implementation {
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struct SvgViewManager : SvgViewManagerT<SvgViewManager> {
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SvgViewManager() = default;
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// IViewManager
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hstring Name();
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xaml::FrameworkElement CreateView();
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// IViewManagerWithReactContext
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Microsoft::ReactNative::IReactContext ReactContext();
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void ReactContext(Microsoft::ReactNative::IReactContext const &value);
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// IViewManagerWithNativeProperties
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Windows::Foundation::Collections::IMapView<hstring, Microsoft::ReactNative::ViewManagerPropertyType> NativeProps();
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void UpdateProperties(
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xaml::FrameworkElement const &view,
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Microsoft::ReactNative::IJSValueReader const &propertyMapReader);
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// IViewManagerWithChildren
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void
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AddView(xaml::FrameworkElement const &parent, xaml::UIElement const &child, int64_t index);
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void RemoveAllChildren(xaml::FrameworkElement const &parent);
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void RemoveChildAt(xaml::FrameworkElement const &parent, int64_t index);
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void ReplaceChild(
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xaml::FrameworkElement const &parent,
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xaml::UIElement const &oldChild,
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xaml::UIElement const &newChild);
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// IViewManagerWithPointerEvents
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void OnPointerEvent(
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Windows::Foundation::IInspectable const &view,
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Microsoft::ReactNative::ReactPointerEventArgs const &args);
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private:
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Microsoft::ReactNative::IReactContext m_reactContext{nullptr};
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};
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} // namespace winrt::RNSVG::implementation
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namespace winrt::RNSVG::factory_implementation {
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struct SvgViewManager : SvgViewManagerT<SvgViewManager, implementation::SvgViewManager> {};
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} // namespace winrt::RNSVG::factory_implementation
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